Terros

Tanks

Healers

  • Rock Blast causes heavy raid damage.
  • When tanks shatter the pillars, the group will take AOE damage.

DPS

The Fight

For this fight the group should always stay within the same quarter of the room and always move together when Terros casts Resonant Annihilation. One player will be targeted by Rock Blast, which will cause several players to be targeted by Awakened Earth. You need the majority of the group to soak Rock Blast, but also need the targets of Awakened Earth to be close enough together. Because of this, you want the Awakened Earth players to stand on the right side of the Rock Blast soak, and everyone else to stand on the left. This ensures players don’t take additional damage from these overlapping mechanics.
No players should stand near the Awakened Earth, as the tank will be trying to break it and you may be cleaved in the process, but your group should try their best to stand together to help the healers abilities to AOE heal. The other reason to all be grouped close is due to when Terros reaches 100 energy, he will target a random player and start casting Resonating Annihilation, which will telegraph one quarter of the available area and make it deal heavy damage to anyone standing in it for the rest of the encounter. Because of this, you only have a set amount of time to kill Terros before the room is engulfed in it. This fight repeats the mechanics and becomes very predictable.

Glossary

Rock Blast

Terros targets a player with a deadly attack. Players can group soak this to split the damage between them. When it erupts it causes Awakened Earth pillars to form. An Aftershock strikes this location moments later.

Awakened Earth

The earth beneath several players erupts violently dealing moderate damage to players within 3 yards and knocks them into the air.

Aftershock

After the Rock Blast eruption, the ground erupts again moments later dealing the same amount of damage and knocking players up into the air.

Seismic Assault

When an Awakened Earth is destroyed it causes light nature damage to all players and additional damage every second for 10 seconds.

Resonating Annihilation

When Terros reaches 100 energy he slams the ground after 6 seconds dealing deadly damage in a large cone. This slam destroy any Awakened Earth, which causes Seismic Assault for each one. It causes moderate damage to all players and causes rubble to fall from the ceiling.

Resonant Aftermath

After Resonant Annihilation all players take moderate damage every second a player stands in it. This fills the area hit by Resonating Annihilation.

Shattering Impact

Terros deals heavy damage to any player within 12 yards of the target and knocks them into the air. This makes rubble fall from the ceiling.

Concussive Slam

Terros hits his current target dealing heavy damage and increases the damage they taken by 50% for 45 seconds. This effect stacks. This breaks any Awakened Earth it hits.

Frenzied Devastation

When the entire area is filled with Resonant Aftermath, Terros pulses damage that increases with each pulse.

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