Tindral Sageswift

Tanks

  • When soaking Blazing Mushroom’s, one tank should soak mushroom 1 & 3, the other tank should soak mushroom 2 & 4.
  • Taunt swap when Searing Wrath damage becomes tough to handle.

Healers

DPS

Phase One

This phase starts with Tindral being rooted in the first 6 seconds so ideally the group should all stay close together without overlapping circles, to make breaking the Mass Entanglements easier. Having a designated area to run to for Fiery Growth cleansing will definitely make this fight much less messy too.
Players should be careful running through the mushrooms as they are designed for a tank to take a hit, and if the player isn’t prepared it will lead to a death. These always 3 in a row and need alternating soaks. Avoiding all the swirls and Fire beams is the only other thing to do in this phase. There is plenty of unavoidable damage for your healers to take care of and after the boss flies up and pushes the raid back, everyone should collect a feather and mount up to follow him.

Flying Intermission

When you’ve mounted your team should spread out while following Tindral, to collect 10 Dream Essence (green orbs) as this increases the raid groups damage, healing and absorbs for the duration of Supernova. While flying your team needs to avoid the Scorching Plume‘s (red orbs) Tindral will begin to cast Supernova after landing, and if the raid doesn’t deal enough damage to him before he finishes his cast, everyone will die.

Phase Two

Shortly after breaking his Supernova shield, players will once again be hit by Mass Entanglement so make sure to group up. Avoid all swirls as always and prepare to move to a designated location for Fiery Growth’s cleansing once again. From here, Tindral will cast Flaming Germination which causes heavy damage to the raid and causes Seeds of Flame to spawn around the area. It is vital that all seeds are ran over by players because if any survive 10 seconds, they will becoming Flaming Tree’s and wipe the group. This is the only new mechanic in this phase.

Flying Intermission (again)

This intermission acts the same as the first one except Scorching Plume’s now move more frantically making them harder to dodge. Otherwise, collect at least 10 Dream Essence’s and destroy the bosses shield before he casts Supernova. This is also usually the time a raid will use Heroism/Bloodlust.

Phase Three

This phase is phase one and two combined, allowing Tindral use of all his abilities at once. The most dangerous mechanics in this phase are Mass Entanglement followed by Fiery Growth, leading to players stuck in a puddle of fire, or players struggling to get all the Seeds of Flame due to being rooted/dead leaving less to deal with them. Follow all the mechanics and deal with them efficiently and this boss will be downed.

Glossary

Mass Entanglement

All players become rooted after 4 seconds causing heavy damage to other players within 3 yards. The roots deal light damage every second until they are killed.

Scorched Treant (Mythic)

If a root is removed rather than destroyed, a Scorched Treant will spawn pulsing light fire damage to all players.

Falling Star

A large star falls and hits the ground dealing heavy astral damage to anyone it hits and shattering into Star Fragments.

Star Fragments

Additional floor AOE’s that hit the ground moments after the Falling Star.

Fiery Growth

a debuff placed on several players causing fire damage every second for 20 seconds. when cleansed or the debuff ends, it afflicts the player with Lingering Cinder, and the ground becomes Scorched Ground.

Lingering Cinder (Mythic)

the cinders left from Fiery Growth on all players. it causes light fire damage every 1 second for 2 seconds, and increases damage of additional stacks of Lingering Cinder by 2000%. This effect stacks.

Scorching Ground

When Fiery Growth is dispelled or ends, it leaves behind a puddle of fire on the floor, limiting playing space and causing moderate fire damage to anyone standing on it.

Wild Mushrooms

Tindral spawns several mushrooms near where he is standing, Blazing Mushrooms and Poisonous Mushrooms.

Blazing Mushroom

Spawns a mushroom that explodes after 3 seconds dealing heavy physical and fire damage to anyone soaking it, or heavy damage to the entire raid if no one soaks. Soaking this mushroom increases the damage you take from Blazing Mushrooms for the next 3 seconds by 500%.

Poisonous Mushroom (Mythic)

Spawns a mushroom that explodes after 3 seconds dealing heavy physical and nature damage to anyone soaking it, or heavy damage for 10 seconds to the entire raid if no one soaks. Soaking this mushroom increases the damage you take from Poisonous Mushrooms for the next 3 seconds by 500%.

Searing Wrath

Tindral’s melee attacks sear his target causing light fire damage every 2 seconds for 20 seconds. This effect stacks.

Flame Surge

Tindral pushes back players while dealing fire damage to them. He does this as he moves to the next platform.

Searing Moonkin Form

Tindral turns into a moonkin throughout the fight. When he does, players are hit periodically with Sunflame.

Sunflame

Deals moderate fire damage to the raid when Tindral transforms into a moonkin.

Fire Beam

A large orange swirl on the ground that after a few seconds causes heavy damage to anyone within it, then turns into several beams of fire that move outwards. Any player hit by these take heavy fire damage every second they are touching them.

Flaring Owl Form

When Tindral starts moving to another platform, he will turn into an owl and fly off.

Fallen Feather (Mythic)

A feather dropped by Tindral allowing players to fly momentarily.

Flare Bomb

Bombs that fall from the sky. If they hit the platform they do massive damage to the raid group. If a player flies through one, the player will take heavy damage, increase the damage they take from any more flare bombs by 1000% for 1 minute, and gain the Empowering Flame buff.

Empowering Flame

When the player lands they dismount and explode causing massive damage to anyone caught within 10 yards. This includes Tindral, Fiery Vines and Scorched Treants.

Dream Essence

Green orbs that spawn between platforms. Any player that collects one will increase the raids groups damage, healing and absorbs done by 5% per stack until Supernova finishes.

Emerald Gale

Left behind when a player collects a Dream Essence, This gives players that fly through it a speed boost and 1 vigor.

Empowered Feather

As Tindral flies off he will attempt to push players off the platform first. Doing so drops several feathers that when a player runs over, allows them use of a dragon riding mount to follow Tindral.

Typhoon

Tindral flaps his wings pushing players back and dealing nature damage to them.

Scorching Plume

These spawn near Dream Essence during flight. They deal moderate damage and remove 3 vigor if touched by a player.

Supernova

When Tindral lands he casts for 20 seconds gaining a shield worth 10% of his total health and inflicting heavy damage to all players every 2 seconds until interrupted. If his shield isn’t broken by the time he finishes his cast everybody dies.

Astral Heat (Mythic)

Astral heat surrounds the players causing 20% more damage from supernova. This effect stacks.

Suppressive Ember

A debuff put on random players, causing them to absorb a moderate amount of healing. This effect stacks.

Flaming Germination

causes several swirls to spawn around him and causes moderate fire damage to all players every second for 15 seconds.

Seed of Flame

The swirls from Flaming Germination turn into seeds on the floor. If a player doesn’t run over them within 10 seconds they turn into Flaming Tree. If a player does, they will take damage take increased damage from further seeds.

Flaming Tree

If a Seed of Flame isn’t destroyed in time, it will become a Flaming Tree, pulsing massive fire damage for the remainder of the encounter.

Germination Aura (Mythic)

When a player stands on a Seed of Flame, they will be unable to destroy any other Seed of Flame until the next set spawn.

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